Mechanism
Last updated
Last updated
The game ecosystem of Dragon Mainland will meet the following criteria:
(1) The growth of the number of dragons should be limited by the game mechanics in order to avoid the proliferation of dragons.
(2) It should conform to the rules of nature's meritocracy, and dragons with insufficient attributes should be destroyed.
(3) Early participants should have an advantage over those who join the game later in acquiring tokens.
(4) There should not be a certain winning strategy that allows players to always have the advantage.
There are five different races of dragons in the Dragon Mainland, which namely Fire, Water, Rock, Storm and Thunder dragon.
Each dragon may have a combination of different types and varieties of body parts, depending on the dragon's genome. In addition, each race of dragons has certain restraint relationships with other races of dragons, similar to the game of "rock-paper-scissors", as shown in below.
For example, when a water dragon attacks a fire dragon, the damage caused will be increased because water can extinguish the fire. In addition, each dragon clan has specific special attacks, special defenses and special peace skills for the purpose of restraint
Each dragon is born with five basic combat attributes: Attack, Defense, Health, Speed, and Life Force. These basic combat attributes are calculated based on the dragon's genetics and level.
(1) Attack-Affects the damage the dragon can cause in battle.
(2) Defense - Measures the dragon's ability to protect itself in battle.
(3) Health - Measures the dragon's maximum amount of HP and regeneration rate.
(4) Speed - Determines which dragon strikes first, and the maximum attack range of each dragon.
(5) Life Force - determines the degree of skill damage, and the probability of using special attacks or special defenses in combat.
As shown in Table 1, dragons of different races will excel in a particular combat attribute but will also have a distinct disadvantage. For example, a fire dragon will have a stronger attack but weaker Life Force than other dragons, and an rock dragon will have a higher defense but lower speed.
Each dragon is born with four initial skills that are determined by the dragon's body part, and various races of dragons have varied skill preferences. Furthermore, each skill may be strengthened and advanced by swallowing a dragon of the same race; each skill's maximum level is 3.
There are six body parts on each dragon, and the characteristics of these body parts determine the dragon's initial skills and combat attributes. The bonus attribute of the part is determined according to the occupation of the part. See Table 3:
Each dragon can breed with another dragon. In order to avoid the excessive number of dragons, each dragon can breed up to 7 times. A certain time interval is required between each breeding. Additionally, a certain amount of breeding potion DMP (Dragon Miracle Potion) and DMS (Dragon Mainland Shards) needs to be consumed. The number of breeding potion that needs to be consumed depends on the number of times the dragon has been bred.
Each of the six body parts of the dragon is controlled by three genes: a dominant gene, a recessive gene and a secondary invisible gene. Dominant genes determine the external shape of each dragon, and the differences between different genes affect the appearance and attribute skills of the dragon. During breeding, each gene has a chance to be passed on to offspring. The hereditary probability is shown in Table 5
In addition, there is a certain chance of genetic mutation when dragons breeding, which is divided into positive and negative mutations. And when dragons are inbred, there is a certain chance that they will be penalized by the genetic algorithm to breed a negative genetic mutations. Positive mutations are divided into two classes: rare and mysterious. Details can be found in Table 6
The probability of occurrence of a positive mutation (excluding the case of two relatives breeding each other) can be described as follows.
(1) During the incubation process, each dominant gene has a 0.1% probability of rare gene-level mutations.
(2) During the incubation process, each dominant gene has a 0.01% probability of a mysterious gene-level mutation.
(3) The mutated gene will not be passed on to the next generation.
(4) The dominant gene that produces the mutation will have a certain degree of addition to the dragon's attributes.
When dragons are inbreeding, there is a high probability of negative mutations. The probability of mutation depends on different situations, as follows:
(1) When siblings breeding, the probability of negative mutation is 80%.
(2) When breeding between half brothers and sisters, the probability of negative mutation is 60%.
(3) When the blood relationship between the second and third generations reproduces, the probability of negative mutations is 40%.
It was in the state of a dragon egg when the dragon was first bred, at this time, information about the dragon's attributes and skills cannot be seen, the dragon egg can only be used to distinguish which race it belongs to. And It needs 3 days of incubation to hatch the dragon.
In order to ensure that the breeding of dragon conforms to nature's rule of superiority and suppress the proliferation of dragons, some dragons with poorer attributes will be able to be destroyed by being devoured. Only dragons with the same attributes can be devoured by each other and then it will be destroyed directly and cannot be recovered, for every dragon of the same attribute consumed, one of the four skills can be randomly upgraded.
Dragon skulls are NFTs issued based on the ERC-721 standard which can be used to strengthen the basic combat attributes of dragons. Dragon skulls are racially divided like dragons. And dragons can only absorb a maximum of 3 dragon skulls of the same race and then randomly improve one of the five combat attributes. Dragon skulls are obtained as follows:
Obtained by burning DMS to open Dragon treasure box
Buy directly from other players in the Marketplace
Other special event rewards